![the most recent empire of the undergrowth the most recent empire of the undergrowth](https://i.ytimg.com/vi/GF-Sh53Qcxw/maxresdefault.jpg)
Hissing underfoot ➔ ⚠ Bush of Klissilk trying to cocoon themselves.Įach 'mon has a default Exploration Move, in addition to their combat moves. Snapping branches and shaking trees ➔ ⚠ Ambling Cordycol.Ħ. ⚠⚠⚠ Faeker, with a spread of offputting delicacies.ĥ. ⚠⚠ Willowisp, starting fires with its prey for fun. Flickering lights in the middle distance ➔ ⚠ Candlights, looking for new "friends". ⚠⚠⚠ Mythira appears out of the corner of your eye.Ĥ. Undergrowth shifting ➔ ⚠ Bush of Floresce.
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Rustling overhead ➔ ⚠ Flock of Chirpikeet.ģ. ⚠⚠⚠ Milliqueen migrating with her hive of Isopage.Ģ. Scuttling in the bushes ➔ ⚠ Isopage swarm. Tracks in fresh snow ➔ ⚠ Pack of Beaglisk.ġ. ⚠⚠ Disturbed colony of hibernating Permafrog.Ħ. Shifting beneath the tundra ➔ ⚠ Hive of Dugratt. Mischief ➔ ⚠ One of Skrundle, Impossumble, or Racceteer.ĥ. Distant herd ➔ ⚠ Gruffle grazing on tall grass.ģ. Circling shape high above ➔ ⚠ Prowowl searching for Dugratts or Permafrogs.Ģ. After all, there's more than one Serpyne nest in Iridesce Forest.ġ. If the party encounters the objective's Sign without overcoming a previous obstacle, they've just found a different part of the biome with similar characteristics. Some objectives may require at least one previous obstacle to be overcome. This is a good thing! If the party stumble into and resolve an encounter that's later in the chain of clues, they can absolutely get later clues - or even find their objective! Players following up on extraneous Signs in the process will run into encounters that can deplete their resources.Ĭlues are sequenced, and therefore the players may sequence-break. Players who've figured out what Sign a Clue leads to will still need to organically run into that Sign in their exploration, which may take time. Modify the Signs that your Rumors and Clues lead to with additional Obstacles, and write down what the players gain when they overcome those obstacles - typically more Clues that help lead players to their objective.
![the most recent empire of the undergrowth the most recent empire of the undergrowth](https://i.ytimg.com/vi/vguJbI_xMLU/maxresdefault.jpg)
Rumors and Clues both hint at Signs the players need to investigate as they encounter them in their exploration. Rumors are gained from NPCs in town or on the road, while Clues are found in the wild after encounters. Prepare a list of Rumors and Clues for the players. Whether tracking a lost 'mon, seeking out a hidden pathway, or braving the depths of an ancient ruin, the process of investigation is abstracted in the same way. Rolling a duplicate sign causes the corresponding encounter at the current Danger level, even if previous signs were rolled at lower (or higher!) levels of Danger.
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Danger starts at ⚠, and cannot increase above ⚠ ⚠ ⚠. Danger increases by ⚠ at night, by ⚠ in certain weather conditions, and ⚠ when you're travelling loudly (with large legamon, vehicles, running, shouting, shining bright lights around, etc). This measures how hard they are to confront violently - encounters can (and should) be completed in other ways. If you investigate, you make no progress towards your objective - but Legamon is about the journey, not the destination!Įncounters have three grades of Danger (⚠). Investigating lets you follow up on a Sign you rolled this half-day, deliberately encountering whatever it portends. Traveling moves you one step further through the biome and closer to your destination. If you roll a result you've rolled before that trip in the biome - or if you roll doubles - the Encounter linked to the Sign occurs.Īfter rolling for Signs and resolving any encounters, you may either Travel or Investigate. Each segment you're traveling in the wild, roll two dice on the biome's Signs table.
#The most recent empire of the undergrowth full#
(I have a copy of the Full Map - it's excitingly interconnected and full of fascinating secrets).ĭays are divided into three segments - Morning, Afternoon, and Night. Dotted lines are pathways that you know of, but that require specialized 'mon or expertise to traverse (typically over water, through dark tunnels, or across passes blocked with rubble).ĭozens more pathways exist! It's up to you and your team of hardy adventurers to find them. Stars are the sites of rumors, unexplored landmarks in the distance, and tales of eras past.ĭouble-lines are established routes. On the map, rectangles are biomes, ovals are micro-biomes, diamonds are dungeons, and circles are towns. Here's some more rules for my Legamon region! What would a 'mon game be without exploration? The commonly-accepted layout of the Cataclys Region.